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Wardive: Nearby WiFi Affects Your Game

February 7th, 2008 by Admin

wardive.jpg

Metro-Wardive, a game for the Nintendo DS, uses the built-in Wi-Fi to detect hotspot activity around you and generates a unique gaming environment. Quoting from the website:



wardive captures the wlans in the immediate area like a wardive-tool and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-cristal. try to fend them off with your touch pen, put your shields up. and don't just stay in one spot. take metro-wardive for a walk or on a ride through town. find out how may enemies hide in the area you are in or pass through. each time you play,metro wardive captures different data and creates a new level for you. metro wardive is an adaptive game with locative levels. it changes according to its real life location as much as to its virtual data world.



It's a “proof of concept” homebrew game that will require something like a supercard in order to be able to load it. My question is: why aren't the major game manufacturers using the WiFi signals as a source of randomness or “chance” that might affect gameplay? It's a neat idea for sure.

Via Wireless Weblog

See full article
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Related Entries:

Downloadable Game Demos at Nintendo Wi-Fi Connection Hotspots - 07 September 2006

Don’t give up on the Wii! - 27 February 2007

Homebrew DS application teaches Japanese - 31 March 2007

Metro-Wardive: Nintendo DS Game Responds to Nearby Hotspots - 29 December 2007

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This entry was posted on Thursday, February 7th, 2008 at 6:35 pm and is filed under Gadgets. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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